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Abstract
10 hours of playing an action video game had differential effects on emotional processing in comparison to a non-action game and a no-contact control group.
- Playing an action game increased the amplitude of brain responses to emotional faces, regardless of whether the faces were angry, happy, or neutral.
- Attention allocation to happy faces decreased following action game play.
- Playing a non-action game led to changes in brain activity that were more pronounced for emotional faces than for neutral faces.
- Contrasting effects on visuospatial and emotional processing occurred in the same individuals after the same level of gaming experience.
- Caution is advised when using action video games to enhance visual processing due to potential negative impacts on emotion processing.
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