Journal of neuroengineering and rehabilitation

Changes in brain activity after exercise video game training in advanced Parkinson's disease

Updated

Abstract

Eighteen training sessions using a custom-designed exergame resulted in significant improvements in gait and balance for 11 individuals with Parkinson's disease.

  • The active training group experienced decreased between the sensorimotor, attentional, and basal ganglia networks.
  • An increase in resting-state functional connectivity was observed between the cerebellar and basal ganglia networks in the active group.
  • In contrast, the control group showed no significant changes in gait and balance and a decrease in resting-state functional connectivity in several brain networks.
  • Post-training, the active group exhibited greater resting-state functional connectivity between the basal ganglia, motor cortical, and cerebellar areas compared to the control group.
  • Lower resting-state functional connectivity was noted in the active group between specific brain regions, including the pedunculopontine nucleus and cerebellar areas.

Simplified

Key numbers

11 of 12 patients
Improvement in gait and balance disorders
Active group showed improvement after training.
16 patients
Participants analyzed for MRI data
Pre- and post-training MRI datasets were analyzed.

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