Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial

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Brain training game improves thinking skills, memory, and processing speed in young adults

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Abstract

Playing the brain training game improved executive functions, working memory, and processing speed in young adults.

  • The brain training game (Brain Age) was associated with improvements in specific cognitive functions.
  • Executive functions, working memory, and processing speed showed notable enhancement after using the brain training game.
  • The puzzle game (Tetris) led to improvements in attention and visuo-spatial ability compared to the brain training game.
  • Findings suggest that the beneficial effects of brain training games on cognitive functions may be limited to certain areas.

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Key numbers

20.28
Improvement in Executive Functions
F-value from ANCOVA for executive functions in the Brain Age group
9.48
Improvement in Working Memory
F-value from ANCOVA for working memory in the Brain Age group
9.46
Improvement in Processing Speed
F-value from ANCOVA for processing speed in the Brain Age group

Full Text

What this is

  • This trial evaluated the effects of a commercial brain training game, Brain Age, on cognitive functions in healthy young adults.
  • Participants were randomly assigned to play either Brain Age or a control game, Tetris, for 15 minutes daily over four weeks.
  • Cognitive functions assessed included executive functions, working memory, and processing speed, among others.

Essence

  • Playing the brain training game Brain Age improved executive functions, working memory, and processing speed in young adults compared to Tetris. The study provides evidence for the cognitive benefits of commercial brain training games.

Key takeaways

  • Brain Age significantly improved executive functions, working memory, and processing speed compared to Tetris. The results indicate that the brain training game effectively enhances these cognitive functions.
  • Participants playing Tetris showed improvements in attention and visuo-spatial ability, suggesting that different types of games can yield varying cognitive benefits.
  • The study found no significant improvements in fluid intelligence, short-term memory, or reading ability from either game, indicating limitations in the transfer effects of brain training games.

Caveats

  • The study did not assess the long-term benefits of brain training, leaving open questions about the durability of cognitive improvements.
  • Only one type of visuo-spatial ability was measured, which limits understanding of the brain training game's effects on this domain.
  • Subjective feelings of motivation and satisfaction were only measured once post-intervention, which may not capture variations during the training period.

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