Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions : BBF

How different types of commercial video games may affect thinking skills and what influences these effects

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Abstract

Commercial video games are positively associated with such as attention and problem-solving skills.

  • Video games designed for entertainment may enhance cognitive functions, although findings vary among studies.
  • Cognitive enhancement appears limited to tasks that require the same cognitive functions as those practiced in the games.
  • Factors such as age and gender may influence the extent of cognitive improvements associated with video game play.
  • Individual differences were noted in the relationship between video gaming and cognitive function.

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Full Text

What this is

  • This review examines the relationship between commercial video games (VGs) and .
  • It categorizes VGs into genres and explores how they may enhance cognitive skills like attention and problem-solving.
  • Factors such as age and gender are discussed as modulating influences on cognitive enhancement from VG playing.

Essence

  • Commercial video games are associated with cognitive function enhancement, particularly in attention and problem-solving skills. Different genres of VGs may affect various , with individual differences influenced by factors like age and gaming experience.

Key takeaways

  • Commercial video games can enhance , particularly attention and problem-solving skills. The training effect varies by genre, with action video games showing the most significant impact on cognitive enhancement.
  • Individual differences in cognitive enhancement are influenced by factors such as age, gender, and gaming expertise. Younger players tend to benefit more from video gaming compared to older adults.
  • Despite the potential benefits, the transfer of cognitive skills learned through gaming to other areas may be limited, emphasizing the need for standardized definitions and further research.

Caveats

  • Most studies reviewed were cross-sectional, limiting the ability to assess the long-term effects of video gaming on . More longitudinal studies are needed.
  • The generalizability of findings is restricted due to varying definitions of video game players and reliance on self-reported gaming habits, which may not accurately reflect actual playing time.

Definitions

  • cognitive functions: Mental processes that include attention, memory, reasoning, and problem-solving skills.
  • video game genres: Categories of video games based on gameplay mechanics and objectives, such as action, strategy, and simulation.

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