International journal of environmental research and public health

General Internet Addiction Compared to Specific Problems with Gaming and Social Networking

Updated

Abstract

A prevalence between 10.8% and 37.4% was estimated for potential at-risk problem gamers and Internet users who reported a preference for maintaining their virtual lives.

  • The compulsive Internet use scale (CIUS) remains valid and reliable for distinguishing between generalised and specific Internet use-related problems.
  • Half of the participants presented a risk profile that included either unique or mixed types of Internet-related problems.
  • Device usage patterns, gender, and age were significant factors, with problem gamers showing a balanced gender distribution among young and middle-aged adults.
  • (GPIU) was highly associated with problematic social networking use but weakly associated with problematic gaming.
  • Addictive symptoms such as salience, deception, and tolerance may need redefinition, particularly for (SPIU).
  • Revised criteria for Internet gaming disorder (IGD) were considered more relevant for GPIU and SPIUs, focusing on risk relationships, activity reduction, withdrawal, and persistence despite issues.

Simplified

Key numbers

37.4%
Prevalence of Internet Addiction
Percentage of participants identified as potential Internet addicts.
10.8%
Prevalence of Problem Gamers
Percentage of participants identified as potential problematic online gamers.

Full Text

What this is

  • This study examines () vs. () through a mixed methods approach.
  • It employs an online survey and semi-structured interviews to assess addiction symptoms and prevalence among Belgian adults.
  • Findings validate the compulsive Internet use scale (CIUS) for both and SPIUs, revealing significant addiction symptoms and prevalence rates.

Essence

  • The study identifies a prevalence of 10.8% for problematic online gamers and 37.4% for general Internet users at risk of addiction. is closely linked to problematic social networking use, while SPIUs are independent.

Key takeaways

  • affects 37.4% of participants, indicating a significant risk of Internet addiction among adults, particularly in young and middle-aged individuals.
  • 10.8% of the sample are identified as problematic online gamers, suggesting that gaming addiction is a notable concern, though less prevalent than general Internet use.
  • shows a strong association with problematic social networking use, while specific gaming and social networking issues are found to be independent.

Caveats

  • The study relies on self-reported data, which may introduce bias and affect the accuracy of prevalence estimates.
  • Participants were drawn from a non-randomized community sample, limiting generalizability to the broader population.

Definitions

  • Generalised Pathological Internet Use (GPIU): A broad set of compulsive online behaviors that negatively impact an individual's daily life.
  • Specific Pathological Internet Use (SPIU): Compulsive online behaviors focused on particular activities, such as gaming or social networking.

Simplified

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