Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours

Dec 22, 2018International journal of environmental research and public health

General Internet Addiction Compared to Specific Problems with Gaming and Social Networking

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Abstract

A prevalence between 10.8% and 37.4% was estimated for potential at-risk problem gamers and Internet users who reported a preference for maintaining their virtual lives.

  • The compulsive Internet use scale (CIUS) remains valid and reliable for distinguishing between generalised and specific Internet use-related problems.
  • Half of the participants presented a risk profile that included either unique or mixed types of Internet-related problems.
  • Device usage patterns, gender, and age were significant factors, with problem gamers showing a balanced gender distribution among young and middle-aged adults.
  • (GPIU) was highly associated with problematic social networking use but weakly associated with problematic gaming.
  • Addictive symptoms such as salience, deception, and tolerance may need redefinition, particularly for (SPIU).
  • Revised criteria for Internet gaming disorder (IGD) were considered more relevant for GPIU and SPIUs, focusing on risk relationships, activity reduction, withdrawal, and persistence despite issues.

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Key numbers

37.4%
Prevalence of Internet Addiction
Percentage of participants identified as potential Internet addicts.
10.8%
Prevalence of Problem Gamers
Percentage of participants identified as potential problematic online gamers.

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What this is

  • This study examines () vs. () through a mixed methods approach.
  • It employs an online survey and semi-structured interviews to assess addiction symptoms and prevalence among Belgian adults.
  • Findings validate the compulsive Internet use scale (CIUS) for both and SPIUs, revealing significant addiction symptoms and prevalence rates.

Essence

  • The study identifies a prevalence of 10.8% for problematic online gamers and 37.4% for general Internet users at risk of addiction. is closely linked to problematic social networking use, while SPIUs are independent.

Key takeaways

  • affects 37.4% of participants, indicating a significant risk of Internet addiction among adults, particularly in young and middle-aged individuals.
  • 10.8% of the sample are identified as problematic online gamers, suggesting that gaming addiction is a notable concern, though less prevalent than general Internet use.
  • shows a strong association with problematic social networking use, while specific gaming and social networking issues are found to be independent.

Caveats

  • The study relies on self-reported data, which may introduce bias and affect the accuracy of prevalence estimates.
  • Participants were drawn from a non-randomized community sample, limiting generalizability to the broader population.

Definitions

  • Generalised Pathological Internet Use (GPIU): A broad set of compulsive online behaviors that negatively impact an individual's daily life.
  • Specific Pathological Internet Use (SPIU): Compulsive online behaviors focused on particular activities, such as gaming or social networking.

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