Associations between adverse childhood experiences and early adolescent problematic screen use in the United States

Jun 22, 2023BMC public health

Links between difficult childhood experiences and early teen problems with screen use in the United States

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Abstract

Among 9,673 adolescents aged 11-12 years, 21.8% reported problematic mobile phone use.

  • Problematic use rates were 7.0% for video games and 3.5% for social media.
  • (ACEs) were linked to higher rates of problematic video game and mobile phone use.
  • Adolescents with 4 or more ACEs had 3.1 times higher odds of problematic video game use.
  • Those with 4 or more ACEs also experienced 1.6 times higher odds of problematic mobile phone use.
  • Problematic social media use was associated with mobile screen use only in unadjusted models.

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Key numbers

3.1Γ—
Increase in Odds of Problematic Video Game Use
Odds of problematic video game use for adolescents with 4 or more vs. none.
21.8%
Prevalence of Problematic Mobile Phone Use
Percentage of adolescents reporting problematic mobile phone use among screen users.
3.5%
Prevalence of Problematic Social Media Use
Percentage of adolescents reporting problematic social media use among screen users.

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What this is

  • This research examines the link between () and among early adolescents in the U.S.
  • includes excessive video game, social media, and mobile phone use, which can have negative health impacts.
  • The study utilizes data from the Adolescent Brain Cognitive Development Study, focusing on adolescents aged 11-12 years.
  • Findings indicate that higher ACE scores are associated with increased rates of .

Essence

  • Higher ACE scores correlate with increased problematic video game and mobile phone use among U.S. adolescents aged 11-12. Those with 4 or more have 3.1Γ— higher odds of problematic video game use and 1.6Γ— higher odds of problematic mobile phone use compared to peers without .

Key takeaways

  • Adolescents with 4 or more show 3.1Γ— higher odds of problematic video game use compared to those with no . This indicates a significant association between childhood trauma and video game addiction.
  • The study found 21.8% of adolescents reported problematic mobile phone use, suggesting a high prevalence of screen-related issues in this age group. This highlights the need for early intervention strategies.
  • No significant association was found between and problematic social media use, which may be due to low rates of problematic use (3.5%) in the sample. Further research is needed to explore this relationship.

Caveats

  • The study's reliance on self-reported data may introduce bias, as adolescents might underreport or overreport their screen use behaviors.
  • Findings are limited to adolescents who use screens, which may not represent the entire adolescent population. Those who do not engage with screens were excluded.
  • The ACE score was derived from a non-validated scale, which may affect the accuracy of the associations observed. Future studies should use validated measures.

Definitions

  • Adverse Childhood Experiences (ACEs): Potentially traumatic events occurring before age 18 that can lead to negative health outcomes.
  • Problematic Screen Use: Inability to control screen use despite negative impacts on personal, social, and professional life.

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