BMC public health

Links between difficult childhood experiences and early teen problems with screen use in the United States

Updated

Abstract

Among 9,673 adolescents aged 11-12 years, 21.8% reported problematic mobile phone use.

  • Problematic use rates were 7.0% for video games and 3.5% for social media.
  • (ACEs) were linked to higher rates of problematic video game and mobile phone use.
  • Adolescents with 4 or more ACEs had 3.1 times higher odds of problematic video game use.
  • Those with 4 or more ACEs also experienced 1.6 times higher odds of problematic mobile phone use.
  • Problematic social media use was associated with mobile screen use only in unadjusted models.

Simplified

Key numbers

3.1×
Increase in Odds of Problematic Video Game Use
Odds of problematic video game use for adolescents with 4 or more vs. none.
21.8%
Prevalence of Problematic Mobile Phone Use
Percentage of adolescents reporting problematic mobile phone use among screen users.
3.5%
Prevalence of Problematic Social Media Use
Percentage of adolescents reporting problematic social media use among screen users.

Full Text

What this is

  • This research examines the link between () and among early adolescents in the U.S.
  • includes excessive video game, social media, and mobile phone use, which can have negative health impacts.
  • The study utilizes data from the Adolescent Brain Cognitive Development Study, focusing on adolescents aged 11-12 years.
  • Findings indicate that higher ACE scores are associated with increased rates of .

Essence

  • Higher ACE scores correlate with increased problematic video game and mobile phone use among U.S. adolescents aged 11-12. Those with 4 or more have 3.1× higher odds of problematic video game use and 1.6× higher odds of problematic mobile phone use compared to peers without .

Key takeaways

  • Adolescents with 4 or more show 3.1× higher odds of problematic video game use compared to those with no . This indicates a significant association between childhood trauma and video game addiction.
  • The study found 21.8% of adolescents reported problematic mobile phone use, suggesting a high prevalence of screen-related issues in this age group. This highlights the need for early intervention strategies.
  • No significant association was found between and problematic social media use, which may be due to low rates of problematic use (3.5%) in the sample. Further research is needed to explore this relationship.

Caveats

  • The study's reliance on self-reported data may introduce bias, as adolescents might underreport or overreport their screen use behaviors.
  • Findings are limited to adolescents who use screens, which may not represent the entire adolescent population. Those who do not engage with screens were excluded.
  • The ACE score was derived from a non-validated scale, which may affect the accuracy of the associations observed. Future studies should use validated measures.

Definitions

  • Adverse Childhood Experiences (ACEs): Potentially traumatic events occurring before age 18 that can lead to negative health outcomes.
  • Problematic Screen Use: Inability to control screen use despite negative impacts on personal, social, and professional life.

Simplified

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