Social epidemiology of early adolescent problematic screen use in the United States

Jun 29, 2022Pediatric research

Social factors linked to early teens' problematic screen use in the United States

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Abstract

In a sample of 8,753 early adolescents, boys reported higher problematic video game use, while girls reported higher problematic social media and mobile phone use.

  • Native American, black, and Latinx adolescents scored higher on measures of compared to non-Latinx white adolescents.
  • Having unmarried or unpartnered parents was linked to increased problematic social media use.
  • Higher household income was generally associated with lower levels of problematic video game use, though this effect was less pronounced for black adolescents.
  • The findings suggest that sociodemographic factors are related to different patterns of problematic screen use among adolescents.

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Key numbers

8753
Participants
Total number of early adolescents analyzed in the study.
0.74
Higher problematic video game use score for boys
Comparison of problematic video game use scores between boys and girls.
0.17
Higher problematic video game use score for black adolescents
Comparison of problematic video game use scores for black vs. white adolescents.

Full Text

What this is

  • This research examines sociodemographic factors linked to among early adolescents aged 10-14 in the U.S.
  • Data from 8753 participants in the Adolescent Brain Cognitive Development Study were analyzed.
  • Findings reveal significant disparities in screen use behaviors based on sex, race/ethnicity, and household income.

Essence

  • Boys exhibit higher problematic video game use, while girls show higher problematic social media and mobile phone use. Native American, black, and Latinx adolescents report greater compared to non-Latinx white peers.

Key takeaways

  • Boys reported higher problematic video game use, while girls reported higher problematic social media and mobile phone use. This aligns with existing trends showing boys favor gaming and girls prefer social media.
  • Native American, black, and Latinx adolescents reported higher scores on measures compared to non-Latinx white adolescents. These disparities suggest underlying sociodemographic influences on screen use behaviors.
  • Higher household income generally protects against problematic video game use, but this association is weaker for black adolescents. This finding indicates potential diminished returns of socioeconomic status on screen use outcomes.

Caveats

  • The study's cross-sectional design limits causal inference, as it captures a snapshot rather than longitudinal data. Self-reported measures may introduce bias, affecting the accuracy of screen use assessments.
  • Effect sizes for some sociodemographic factors were relatively small, suggesting that while associations exist, they may not be robust across all contexts.

Definitions

  • Problematic screen use: Excessive or uncontrolled use of screens leading to negative impacts on personal, social, or occupational functioning.

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