European journal of pediatrics

Patterns of electronic device use linked to sleep problems in teenagers

Updated

Abstract

Four distinct electronic device usage patterns were identified among 19,229 adolescents.

  • Patterns included 'minor exposure-learning,' 'weekends dominance-game playing,' 'weekends and pre-sleep dominance-learning,' and 'excessive exposure-game playing.'
  • Adolescents in the 'weekends and pre-sleep dominance-learning' and 'excessive exposure-game playing' patterns showed a higher likelihood of insufficient sleep during both weekdays and weekends.
  • The 'weekends dominance-game playing' pattern was associated with insufficient sleep only on weekends.
  • Patterns 2-4 correlated with delayed bedtimes, insomnia symptoms, and experiences of sleep paralysis or nightmares.
  • Minimal screen exposure linked to learning was associated with fewer sleep disturbances.

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Funding

Competing interests

Declarations. Ethics approval: The study was conducted according to the guidelines of the Declaration of Helsinki and approved by the Ethics Committee of Fujian Medical University. Consent to participate: All participants or their legal guardians were asked for and gave their written consent to the study after being informed about its nature. Competing interests: The authors declare no competing interests.
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