Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients

Frontiers in psychology

Action Video Games May Lower Overthinking and Improve Thinking Skills in People with Depression

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Abstract

Playing a fast-paced action video game for 6 weeks was associated with improvements in subjective cognitive ability and reductions in among clinically depressed individuals.

  • 68 clinically depressed individuals participated, with a final analysis including 21 in the training group and 29 in the control group.
  • The training group reported significantly higher subjective cognitive ability and lower levels of rumination at posttest compared to the control group.
  • Improvements in executive function were detected in a subsample that completed cognitive performance assessments.
  • Specific improvements were noted in the Trail Making Task A and B for those who played the video game.
  • Findings suggest that action video games may help reduce rumination and enhance perceived cognitive ability.

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Key numbers

72.65
Decrease in
Posttest score for the video game group
162.31
Increase in Subjective Cognition
Posttest subjective cognition score for the video game group
5.06
Faster Processing Speed
Trail Making Test performance for the video game group

Full Text

What this is

  • Depression often involves cognitive deficits that persist even after mood symptoms improve.
  • This study investigates whether playing action video games can alleviate depressive symptoms and enhance cognitive function.
  • 68 clinically depressed individuals were randomized to play a video game or act as a control group for 6 weeks.

Essence

  • Playing a fast-paced action video game reduced and increased subjective cognitive ability in depressed patients compared to a control group, although results did not survive correction for multiple comparisons.

Key takeaways

  • The video game group reported lower scores at posttest, indicating a potential benefit in managing depressive symptoms.
  • The video game group also showed higher subjective cognitive ability scores, suggesting improvements in perceived cognitive function.
  • Cognitive performance data indicated faster processing speed in the video game group on the Trail Making Test, although this finding did not survive multiple testing corrections.

Caveats

  • The sample size was small, particularly in the subgroup that completed cognitive tests, which may limit the statistical power to detect effects.
  • Results on subjective cognition may be influenced by participants' expectations rather than actual cognitive improvements.
  • The lack of an active control group means that observed effects could be due to distraction rather than the video game intervention.

Definitions

  • Rumination: A repetitive focus on negative thoughts and feelings, often exacerbating depressive symptoms.

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