Frontiers in psychiatry

Video game training and its effects on symptoms, motivation, and visual memory in depression

Updated

Abstract

Essence

A six-week 3D video game training program showed signals for mood and motivation in depression but did not outperform comparator groups overall.

Evidence

This small randomized intervention assigned 46 clinically depressed adults to 3D gaming, CogPack cognitive training, or treatment as usual and compared symptoms, motivation, and before and after training.

Caveat

The trial was unblinded with small groups and mixed cognition results, including no significant advantage of gaming over CogPack or treatment as usual.

Simplified

Key numbers

43%
Decrease in Depressive Symptoms
Percentage of participants with BDI-II scores above 13 post-intervention.
5.39
Training Motivation Score
Mean motivation score for the 3D video gaming group.
1
Improvement
Significant improvement on one test in the 3D video gaming group.

Full Text

What this is

  • This trial examined the effects of a six-week video game intervention on patients with ().
  • Participants were randomly assigned to play a 3D video game, use a cognitive training program, or receive treatment as usual.
  • The study aimed to assess changes in depressive symptoms, training motivation, and .

Essence

  • The 3D video gaming group showed a significant decrease in depressive symptoms and higher training motivation compared to the control groups. Improvements in were observed, but not significantly better than the active control group.

Key takeaways

  • The 3D video gaming group had a significant reduction in depressive symptoms, with 57% of participants showing symptoms post-intervention, down from 100% pre-intervention.
  • Training motivation was higher in the video gaming group, averaging 5.39 compared to 5.07 in the cognitive training group, indicating greater engagement.
  • Both groups showed improvements in , but the video gaming group only significantly improved on one test, while the cognitive training group improved on all tests.

Caveats

  • The small sample size of 46 participants may limit the statistical power to detect significant effects. Additionally, the non-blind nature of the study could introduce biases.
  • The presence of concurrent treatments may confound the results, making it difficult to isolate the effects of the video game intervention.

Definitions

  • Major Depressive Disorder (MDD): A mental health disorder characterized by persistent low mood, low motivation, and cognitive impairments.
  • Visuo-spatial memory: The ability to remember and manipulate visual and spatial information.

Simplified

Funding

Competing interests

1 of 7
authors report competing interests
6 report none
PubMed

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