Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers

Dec 14, 2020Frontiers in psychiatry

How Common Internet Gaming Disorder Is and Its Links to Personality and Gaming Habits in Chinese Teen Gamers

AI simplified

Abstract

The prevalence of (IGD) among Chinese adolescents is 17.0%.

  • Twelve factors are significantly associated with IGD, including personality traits and gaming behaviors.
  • Higher levels of neuroticism and lower levels of conscientiousness are linked to increased IGD risk.
  • Daily gaming time and monthly gaming expenditures show a strong positive association with IGD.
  • Motives for gaming, such as escaping and sensation seeking, are correlated with higher IGD prevalence.
  • Demographic factors, including being male and having a relationship status of couple, are also associated with IGD.

AI simplified

Key numbers

17.0%
Prevalence of
Percentage of adolescent gamers diagnosed with .
2.86 hours
Average Gaming Time Increase
Average daily gaming time for individuals.
179.35 yuan
Monthly Gaming Expense Increase
Average monthly gaming expenditure for individuals.

Full Text

What this is

  • This research estimates the prevalence of () among Chinese adolescents and its association with personality traits and gaming behaviors.
  • A total of 6,379 participants aged 15-25 were surveyed across 34 provincial districts in China.
  • The findings indicate that 17.0% of adolescent gamers exhibit symptoms of , linked to specific personality traits and gaming characteristics.

Essence

  • The study found a 17.0% prevalence of among Chinese adolescents, significantly associated with personality traits like neuroticism and conscientiousness, as well as gaming habits.

Key takeaways

  • Seventeen percent of Chinese adolescent gamers meet criteria for (), a rate notably higher than in many Western countries.
  • Twelve factors, including high neuroticism and low conscientiousness, were significantly associated with , indicating the importance of personality in understanding gaming behaviors.
  • Increased gaming time and expenses were linked to , with individuals spending more time (2.86 hours vs. 1.62 hours per day) and money (179.35 yuan vs. 40.29 yuan per month) on gaming.

Caveats

  • The study's cross-sectional design limits causal inferences regarding the relationships between personality traits and .
  • Self-reported data may introduce bias, as participants could underreport or overreport their gaming behaviors.
  • The non- group's demographic characteristics did not perfectly match those of the group, which could affect the results.

Definitions

  • Internet Gaming Disorder (IGD): A behavioral addiction characterized by excessive gaming leading to significant impairment or distress.

AI simplified

what lands in your inbox each week:

  • 📚7 fresh studies
  • 📝plain-language summaries
  • direct links to original studies
  • 🏅top journal indicators
  • 📅weekly delivery
  • 🧘‍♂️always free