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Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder
Common addiction risk factors do not distinguish healthy gamers from those with Internet gaming disorder
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Abstract
Thirty-two participants met Internet gaming disorder (IGD) criteria, representing 33% of the sample.
- Latent class analysis identified two groups of gamers: pathological (35%) and recreational.
- Comparisons using DSM-5 and latent class analysis did not show significant differences in self-control-related abilities.
- Significant differences were only found in variables related to actual or problematic gaming behaviors.
- The findings raise questions about the validity of IGD criteria in distinguishing between high engagement and pathological involvement in video games.
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