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Social anxiety and Internet gaming disorder: The role of motives and metacognitions
How motives and thinking about thinking relate to social anxiety and excessive online gaming
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Abstract
The model accounted for 54% of the variance in (IGD) among 543 Italian gamers.
- Social anxiety is directly linked to four gaming motives: escape, coping, fantasy, and recreation.
- A preference for online social interactions () and both positive and negative about online gaming are associated with IGD.
- Negative metacognitions about online gaming have the strongest mediating effect between social anxiety and IGD.
- The influences of escape motives, POSI, and positive metacognitions also mediate the relationship between social anxiety and IGD.
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Key numbers
54%
Variance Accounted for
Model explains variance in levels.
543
Sample Size
Total number of online gamers surveyed.
25.09 hours
Mean Weekly Gaming Hours
Average hours spent gaming per week.