Adverse childhood experiences on internet gaming disorder mediated through insomnia in Chinese young people

Dec 11, 2023Frontiers in public health

How childhood hardships may lead to internet gaming problems through sleep troubles in Chinese youth

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Abstract

The prevalence of (ACEs) among participants was 40.0%.

  • Childhood verbal abuse was the most common ACE reported at 17.4%.
  • An increase in the number of ACEs is associated with a higher likelihood of (IGD) symptoms (adjusted odds ratio = 1.11).
  • Specific ACEs linked to IGD symptoms include physical neglect, emotional neglect, sexual abuse, parental divorce or separation, and household substance abuse.
  • may mediate the relationship between the number and types of ACEs and IGD symptoms, with mediation effects ranging from 0.23 to 0.89.

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Key numbers

40.0%
Prevalence of
Proportion of participants reporting at least one ACE.
1.11
Increase in Odds
Adjusted odds ratio for the association between ACE number and symptoms.
0.85
Insomnia Mediation Proportion
Proportion of total effect of on symptoms mediated by insomnia.

Full Text

What this is

  • This study investigates the relationship between () and () among Chinese university students.
  • It explores how mediate the association between and .
  • The research includes 1,231 participants and assesses various types of , their prevalence, and their impact on symptoms.

Essence

  • are associated with higher symptoms in Chinese young people, with mediating this relationship. Screening for is recommended in future research.

Key takeaways

  • 40.0% of participants reported at least one ACE before age 18. The most common were childhood verbal abuse (17.4%) and exposure to domestic violence (17.1%).
  • Each additional ACE increased the odds of symptoms by 1.11 (adjusted OR). Specific ACE types, including childhood physical neglect and household substance abuse, showed strong associations with .
  • fully mediated the associations of ACE number and specific ACE types with symptoms, indicating a significant pathway through which influence .

Caveats

  • The cross-sectional design limits causal inferences, as it cannot determine the direction of the relationships between , insomnia, and .
  • The convenience sampling method may introduce volunteer bias, affecting the generalizability of the findings.
  • Self-reported data on insomnia and may be subject to bias and should be validated with objective measures.

Definitions

  • Adverse Childhood Experiences (ACEs): Experiences of childhood neglect, abuse, or household dysfunction occurring before age 18 that can impact long-term health.
  • Internet Gaming Disorder (IGD): A behavioral addiction characterized by excessive and compulsive use of internet games, leading to significant impairment or distress.
  • Insomnia Symptoms: Difficulty falling or staying asleep, resulting in daytime impairment, assessed through a standardized index.

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