The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators

Nov 18, 2023BMC psychiatry

How Internet Gaming Disorder May Be Linked to Psychotic Experiences Through Cyberbullying and Sleep Problems

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Abstract

25% of students were identified as at risk of (IGD).

  • 1.8% of the sample met criteria for IGD.
  • Insomnia severity fully mediated the relationship between IGD and paranoid thinking.
  • Higher IGD scores were linked to greater insomnia severity, which was associated with increased paranoid ideation.
  • partly mediated the connection between IGD and psychotic symptoms.
  • Greater IGD was directly associated with increased levels of psychoticism.

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Key numbers

25%
Risk of
Percentage of students identified as at risk for .
1.8%
Prevalence of
Percentage of students diagnosed with .
21.26 ± 1.68 years
Mean age of participants
Average age of participants in the study.

Full Text

What this is

  • This research examines the link between () and () among Tunisian university students.
  • It investigates how insomnia severity and may mediate this relationship.
  • The study involved 851 participants and utilized various psychological assessment tools to gather data.

Essence

  • Insomnia severity fully mediates the relationship between and paranoid ideation, while partly mediates the relationship between and psychoticism.

Key takeaways

  • 25% of students were at risk of , and 1.8% had a diagnosis of . Insomnia severity was found to fully mediate the association between and paranoid ideation, indicating that higher leads to more insomnia, which in turn increases paranoid ideation.
  • was identified as a partial mediator between and psychoticism. Higher scores correlated with increased , which also related to higher psychoticism.
  • The findings suggest that addressing insomnia and could be effective strategies for mental health promotion and early intervention in youth at risk for psychosis.

Caveats

  • The study's cross-sectional design limits causal inferences, making it difficult to determine the directionality of the relationships observed. Additionally, the reliance on self-reported measures may introduce bias.
  • The sample consisted solely of university students, which may restrict the generalizability of the findings to a broader population.
  • Only insomnia and were examined as mediators, leaving the potential influence of other factors unaddressed.

Definitions

  • Internet Gaming Disorder (IGD): A condition characterized by excessive and compulsive use of internet games, leading to significant impairment or distress.
  • Psychotic Experiences (PEs): Perceptual abnormalities and delusional beliefs occurring in individuals without a history of diagnosed psychotic disorders.
  • Cyberbullying: Willful and repeated harm inflicted through electronic communication, often manifesting in harassment or intimidation.

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