Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China

Jan 29, 2022Addictive behaviors

How Negative Thoughts, Loneliness, and Social Anxiety May Affect the Link Between Gaming Time and Gaming Disorder in Chinese Teens

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Abstract

The prevalence of probable Internet gaming disorder among adolescent gamers in China is 17.7%.

  • Internet gaming time is associated with an increased risk of probable Internet gaming disorder.
  • Maladaptive cognitions related to Internet gaming, such as perceived overvaluation of rewards and perceived urges, are independent risk factors for probable Internet gaming disorder.
  • Loneliness and social anxiety are also associated with an increased risk of probable Internet gaming disorder.
  • Higher levels of perceived urges and loneliness may strengthen the relationship between Internet gaming time and probable Internet gaming disorder.
  • Reducing levels of specific cognitive and psychosocial factors could potentially lower the risk of developing Internet gaming disorder.

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