Journal of affective disorders

How common internet gaming disorder is in teens, what predicts it, and its effects over time

Updated

Abstract

At T1, 72.6% of participants identified as gamers, decreasing to 69.7% at T2.

  • IGD symptoms at T1 were predictive of various psychological variables at T2.
  • Significant reciprocal relationships were found between IGD symptoms, anxiety symptoms, and hyperactivity/inattention over time.
  • The influence of T1 IGD symptoms on T2 anxiety symptoms varied by age, with the strongest effect seen in 13-15-year-old boys.
  • The analysis indicates complex interactions between IGD and mental health factors in adolescents.

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Funding

Competing interests

Declaration of competing interest All the authors declare no conflict of interest.
PubMed

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