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Depression and anxiety linked to internet gaming disorder before and during the COVID-19 pandemic
Updated
Abstract
Videogame use and (IGD) significantly increased among adolescents during the COVID-19 pandemic.
- 1,778 children and adolescents were studied before and during the pandemic.
- Depressive and anxiety symptoms before the pandemic predicted increased IGD and videogame use during the pandemic.
- The relationship between initial depressive and anxiety symptoms and later IGD was mediated by .
- Only adolescents showed a significant increase in IGD severity during the pandemic, especially boys.
Simplified
Key numbers
5.0%
Increase in severity
Percentage of participants with at T2 compared to T1.
33.6% of participants
Videogame use increase
Percentage of participants with increased gaming at T2.
33.6% at T1
Depressive symptoms prevalence
Percentage of participants with depressive symptoms at T1.