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Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults
How common internet gaming problems and excessive internet use were before and during COVID-19 in Japanese adults, and what factors increased risk
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Abstract
The prevalence of probable Internet gaming disorder (IGD) during COVID-19 was 4.1% overall, with 8.6% among individuals under 30 years old.
- Probable Internet gaming disorder prevalence increased by 1.6 times from before the pandemic.
- Probable problematic internet use prevalence was found to be 7.8% overall, with 17.0% among younger individuals.
- Younger age (under 30) and COVID-19 infection were significantly associated with increases in IGD.
- The odds of experiencing IGD were 2.10 times higher for younger individuals and 5.67 times higher for those infected with COVID-19.
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