International journal of environmental research and public health

COVID-19 Social Isolation May Increase Problematic Internet and Online Gaming Use in Italy

Updated

Abstract

Among 1385 participants, 46.3% exhibited severe-to-extremely-severe depressive symptoms during the COVID-19 pandemic.

  • Significant increases in severe anxiety symptoms were observed, with 77.8% reporting extremely severe anxiety.
  • There was a rise in and excessive gaming over the course of the pandemic.
  • COVID-19-related psychological factors such as stress, anxiety, depression, and social isolation are associated with increased digital addiction.
  • Professional gamers and younger individuals appear to be at higher risk for developing digital addictions.

Simplified

Key numbers

46.3%
Severe Depression Prevalence
Percentage of participants with severe-to-extremely severe depressive symptoms.
77.8%
Extreme Anxiety Prevalence
Percentage of participants with extremely severe anxiety symptoms.
33.1%
Moderate
Percentage of participants exhibiting moderate levels of .

Full Text

What this is

  • The study investigates the impact of COVID-19-related social isolation on internet and gaming behaviors in Italy.
  • It analyzes the prevalence of and gaming during the pandemic's second and third phases.
  • The research highlights the role of psychological distress, including stress, anxiety, and depression, in exacerbating these behaviors.

Essence

  • COVID-19-related social isolation significantly increased and gaming in Italy, particularly among younger individuals and professional gamers. Psychological distress, including anxiety and depression, mediated these behaviors.

Key takeaways

  • 46.3% of participants reported severe-to-extremely severe depressive symptoms during the pandemic. This prevalence indicates a substantial mental health burden linked to COVID-19.
  • 77.8% of participants showed extremely severe anxiety symptoms, suggesting a widespread impact of the pandemic on mental health, which may drive increased internet and gaming use.
  • 33.1% of participants exhibited moderate levels of . This highlights the risk of developing during prolonged social isolation.

Caveats

  • The study's cross-sectional design limits causal inferences about the relationship between social isolation and .
  • The sample is predominantly composed of young individuals and students, which may not represent the broader Italian population.
  • Self-reported measures could introduce biases, affecting the reliability of the reported prevalence of problematic behaviors.

Definitions

  • Problematic Internet Use (PIU): Maladaptive internet usage leading to significant impairment or distress.
  • Internet Addiction (IA): A compulsive pattern of internet use that disrupts daily life and relationships.
  • Problematic Social Media Use (PSMU): Excessive involvement in social media activities that interferes with daily functioning.

Simplified

Funding

Competing interests

The authors declare no conflict of interest. All authors declared that the research was conducted in the absence of any commercial or financial relationships that could be constructed as a potential conflict of interest.
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