The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic

Nov 27, 2021International journal of environmental research and public health

Internet addiction, gaming, and anxiety in Malaysian medical students during COVID-19

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Abstract

The prevalence of among medical students during the COVID-19 pandemic was 83.5%.

  • was identified in 2.5% of the participants.
  • Pre-clinical students had nearly two and a half times greater risk of compared to clinical students.
  • High scores on the internet addiction test were associated with a lower likelihood of experiencing anxiety.
  • Data were collected from 237 medical students in Malaysia during the second wave of the Conditional Movement Control Order.

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Key numbers

83.5%
Prevalence of
Among medical students during the COVID-19 pandemic.
2.5%
Prevalence of
Among medical students during the COVID-19 pandemic.
2.5×
Increased Risk of
Odds of among pre-clinical vs. clinical students.

Full Text

What this is

  • This study examines the prevalence of () and () among medical students during the COVID-19 pandemic.
  • It also investigates the relationship between these factors and levels in this population.
  • Data were collected from 237 students at a Malaysian public university, revealing high rates of and low rates of .

Essence

  • During the COVID-19 pandemic, 83.5% of medical students exhibited , while only 2.5% had . Pre-clinical students showed a higher risk of compared to clinical students.

Key takeaways

  • The prevalence of among medical students was 83.5%, significantly higher than pre-pandemic rates of 37%. This increase may be linked to the shift to online learning during the pandemic.
  • Only 2.5% of students met the criteria for , indicating that gaming did not become a widespread issue in this population during the pandemic.
  • Pre-clinical students were 2.5× more likely to report compared to their clinical counterparts, suggesting that the transition to clinical education may provide more social support.

Caveats

  • The study's cross-sectional design limits causal inferences about the relationships between internet use, gaming, and .
  • The sample was homogenous, consisting entirely of Malay Muslim students from one university, which may not represent the broader medical student population in Malaysia.

Definitions

  • Internet Addiction (IA): Excessive internet use leading to significant impairment or distress in daily functioning.
  • Internet Gaming Disorder (IGD): Maladaptive pattern of internet gaming behavior resulting in significant impairment or distress.
  • Anxiety: A mental health condition characterized by excessive worry, nervousness, or fear that can affect daily functioning.

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