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Why is Internet gaming disorder more prevalent among Chinese male than female adolescents? The role of cognitive mediators
Why Internet gaming disorder is more common in Chinese teenage boys than girls: the role of thinking skills
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Abstract
Adolescent males exhibited a 19.2% prevalence of Internet gaming disorder (IGD), compared to 7.8% in females.
- Maladaptive cognitions were positively associated with both sex and IGD.
- The prevalence difference in IGD between males and females was partially explained by maladaptive cognitions.
- Three specific maladaptive cognition subscales contributed to this difference: perceived overvaluation of gaming rewards, perceived urges to play, and perceived unwillingness to stop playing.
- The mediation effect sizes for these associations ranged from 35.0% to 60.0%, indicating a substantial impact.
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