Serial multiple mediation of the association between internet gaming disorder and suicidal ideation by insomnia and depression in adolescents in Shanghai, China

Sep 24, 2020BMC psychiatry

How insomnia and depression may link internet gaming disorder to suicidal thoughts in Shanghai teenagers

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Abstract

Among 1066 adolescents, 27.2% reported .

  • (IGD) was observed in 13.6% of participants.
  • Prevalence of and was 9.2% and 17.0%, respectively.
  • Insomnia and depression may mediate the relationship between IGD and suicidal ideation, with a mediation effect of 45.5%.
  • The relationship between IGD and depression was partially mediated by insomnia.
  • The proposed model effectively fit the data, indicating a potential pathway of risk.

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Key numbers

46.9%
Prevalence of in
Percentage of adolescents with exhibiting .
45.5%
Mediating Effect of and
Proportion of the mediation effect of and on and .
56.1%
Prevalence of Clinical with
Percentage of adolescents with clinical showing .

Full Text

What this is

  • This cross-sectional study investigates the relationship between () and in adolescents.
  • It examines how and mediate this association among 1066 adolescents in Shanghai, China.
  • Findings indicate that and significantly contribute to the risk of linked to .

Essence

  • and serially mediate the relationship between () and in adolescents. is associated with increased , which in turn raises levels, contributing to suicidal thoughts.

Key takeaways

  • The prevalence of among adolescents with is 46.9%. This highlights a significant risk for those engaged in excessive gaming.
  • and account for 45.5% of the mediating effect between and . This suggests that addressing these psychological issues may be crucial in preventing suicidal thoughts.
  • Adolescents with clinical show a 56.1% prevalence of . This underlines the importance of monitoring sleep patterns in this population.

Caveats

  • The study's cross-sectional design limits the ability to infer causality between , , , and .
  • Reliability may be affected by using a single-question measure for , which could underestimate the prevalence.
  • Findings may not be generalizable beyond the specific adolescent population in Shanghai, as regional differences could influence results.

Definitions

  • Internet gaming disorder (IGD): A condition characterized by excessive and compulsive use of internet games, leading to significant impairment or distress.
  • Suicidal ideation: The consideration or planning of suicide, which can vary in frequency and severity among individuals.
  • Insomnia: Difficulty falling or staying asleep, leading to daytime impairment or distress, often assessed through self-report scales.
  • Depression: A mood disorder characterized by persistent feelings of sadness, loss of interest, and various emotional and physical problems.

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