Gamified Mobile Computerized Cognitive Behavioral Therapy for Japanese University Students With Depressive Symptoms: Protocol for a Randomized Controlled Trial

Apr 8, 2020JMIR research protocols

Game-like Mobile Cognitive Behavioral Therapy for Japanese University Students with Depression Symptoms: Plan for a Randomized Trial

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Abstract

A trial is underway to test a Japanese-adapted version of SPARX for improving depressive symptoms in university students.

  • SPARX is a gamified mobile cognitive behavioral therapy designed for adolescents, previously shown to be effective in New Zealand.
  • The trial aims to evaluate the effectiveness of SPARX in reducing depressive symptoms in Japanese university students with mild-to-moderate depression.
  • Participants will be randomly assigned to either the treatment group using SPARX or a wait-list control group.
  • Primary outcomes will measure changes in depressive symptoms using a standardized questionnaire at baseline, after the 7-week intervention, and one month later.
  • Secondary outcomes will assess overall program satisfaction, mood states, social functioning, rumination, and coping strategies.

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