Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK

Mar 27, 2024Pilot and feasibility studies

Testing personalized computer-based cognitive therapy for teens with depression: a pilot trial plan for SPARX-UK

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Abstract

A total of 120 adolescents aged 11-19 will participate in the first pilot randomized controlled trial of SPARX in the UK.

  • SPARX is a serious game based on cognitive behavioural therapy principles aimed at reducing symptoms of depression and anxiety.
  • The trial will compare the effectiveness of SPARX with human support against self-directed use and a waitlist control group.
  • Assessments will measure depression and anxiety symptoms, as well as health-related quality of life at baseline, week 4, and 8-10 weeks post-randomisation.
  • Feasibility data will be collected on recruitment, overall study engagement, participant retention, and the acceptability of the SPARX intervention.
  • Qualitative interviews will be conducted to gather insights from participants and clinical staff.

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Key numbers

120
Target Recruitment Size
Total number of adolescents to be recruited for the trial.
80%
Completion Rate Threshold
Minimum percentage of participants completing at least four SPARX modules.

Full Text

What this is

  • This protocol outlines a pilot and feasibility randomized controlled trial (RCT) for SPARX-UK, an online () intervention for adolescents with mild to moderate depression.
  • SPARX, a serious game, aims to improve engagement and adherence compared to self-directed use by incorporating support from e-coaches.
  • The trial will assess feasibility, recruitment, and engagement across various settings in England, aiming to inform a larger definitive RCT.

Essence

  • The SPARX-UK trial will evaluate a digital intervention for adolescents with depression, focusing on the impact of e-coach support on engagement and adherence. This pilot study aims to inform a larger RCT in the future.

Key takeaways

  • SPARX is designed to address adolescent depression through an engaging online format. It incorporates principles and gamification to help users develop coping skills.
  • The trial will recruit 120 adolescents aged 11-19 years, assessing their engagement and adherence to the intervention in different settings, including mental health services and schools.
  • The study aims to achieve at least 80% completion of four SPARX modules, which is considered the minimum effective dosage for therapeutic benefit.

Caveats

  • The trial's findings may not generalize beyond the UK context, as SPARX has primarily been studied in Australasia. Engagement challenges may also limit the effectiveness of the intervention.
  • The pilot study's sample size is relatively small, which may affect the robustness of the results and their applicability to a larger population.

Definitions

  • cognitive behavioral therapy (CBT): A type of psychotherapy that helps individuals understand and change their thought patterns and behaviors.
  • digital health interventions (DHIs): Technological tools designed to improve health outcomes, often through online platforms or applications.

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