Impulsivity and aggression as risk factors for internet gaming disorder among university students

Feb 14, 2024Scientific reports

Impulsivity and aggression linked to risk of internet gaming disorder in university students

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Abstract

In a sample of 350 university students, impulsivity and aggression explained 34.6% of the variance in (IGD) scores.

  • Impulsivity and aggression are positively associated with the severity of IGD.
  • Individuals who spend 7 or more hours on internet gaming are more likely to show high levels of impulsivity and aggression.
  • Higher impulsivity and aggression levels correlate with increased severity of IGD.
  • These findings suggest that certain personality traits may increase vulnerability to internet gaming addiction.

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Key numbers

34.6%
Variance Explained
Percentage of variance in scores explained by impulsivity and aggression.
22%
Prevalence of Severe
Percentage of participants classified as having severe .
7 hours
Weekly Gaming Duration Impact
Cutoff for weekly gaming hours associated with higher scores.

Full Text

What this is

  • This research examines the relationship between impulsivity, aggression, and () among university students.
  • A sample of 350 students from Najran University in Saudi Arabia completed surveys assessing their gaming habits and psychological traits.
  • Findings indicate that higher levels of impulsivity and aggression correlate with increased severity of , explaining 34.6% of the variance in scores.

Essence

  • Impulsivity and aggression are positively associated with severity among university students, suggesting these traits may increase vulnerability to gaming addiction.

Key takeaways

  • Impulsivity and aggression significantly contribute to the severity of , with both traits explaining 34.6% of the variance in scores.
  • Students gaming for 7 or more hours weekly exhibited higher impulsivity and aggression, correlating with greater severity.
  • Approximately 22% of participants met the criteria for severe , indicating a significant public health concern among young adults.

Caveats

  • The study's cross-sectional design limits the ability to establish causation between impulsivity, aggression, and .
  • Findings may not be generalizable beyond the specific population of Najran University students, given the small sample size.
  • Self-reported gaming duration could introduce bias, potentially affecting the accuracy of the findings.

Definitions

  • Internet Gaming Disorder (IGD): A behavioral addiction characterized by excessive gaming leading to significant impairment or distress.

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