Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

Mar 4, 2020International journal of environmental research and public health

Spanish validation of a short scale for internet gaming disorder: prevalence and links to online gambling and quality of life

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Abstract

1.9% of gamers were classified with (IGD) in a sample of 535 Vocational Training students.

  • The Spanish version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) demonstrated good validity and reliability.
  • Confirmatory factor analysis supported a one-dimensional model for the IGDS9-SF.
  • Another 1.9% of participants were identified as 'at-risk' gamers, meeting four criteria for IGD.
  • Positive relationships were observed between the IGDS9-SF and other related scales, including those assessing mobile phone use and online gambling.
  • Participants classified with IGD reported poorer .

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Key numbers

1.9%
Prevalence of
Percentage of gamers meeting criteria in the sample.
1.9%
At-risk gamers
Percentage of gamers classified as at-risk based on criteria endorsement.
535
Sample size
Total number of Vocational Training students who reported gaming.

Full Text

What this is

  • The study translated and validated the Scale-Short Form (IGDS9-SF) into Spanish.
  • It assessed its psychometric properties in a sample of 535 Vocational Training students aged 15 to 25.
  • The findings indicate a prevalence of () at 1.9% among gamers, with significant links to poorer .

Essence

  • The Spanish IGDS9-SF is a valid and reliable tool for assessing , revealing a 1.9% prevalence among the sample. Gamers with reported lower .

Key takeaways

  • The Spanish version of the IGDS9-SF demonstrated good psychometric properties, confirming its reliability and validity for assessing in Spanish-speaking populations.
  • 1.9% of the sample met the criteria for , with another 1.9% classified as at-risk, indicating a concerning prevalence among adolescents.
  • Gamers classified with reported significantly poorer across multiple dimensions, suggesting a strong association between gaming disorder and overall well-being.

Caveats

  • The study relied on self-reported data, which may introduce biases related to social desirability and response accuracy.
  • The sample was not randomly selected, limiting the generalizability of the prevalence rates reported.
  • Participants over 18 years were excluded from analyses, which may affect the comprehensiveness of the findings.

Definitions

  • Internet Gaming Disorder (IGD): A condition characterized by excessive and compulsive use of online video games, leading to significant distress or impairment.
  • Health-Related Quality of Life (HRQoL): A multi-dimensional concept that includes physical, mental, and social well-being as perceived by individuals.

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