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Online gaming in the context of social anxiety.
Online Gaming and Its Relationship to Social Anxiety
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Abstract
Over 626 adult MMORPG players were surveyed to examine predictors of problematic Internet use.
- Expressing true self in-game and higher levels of social anxiety were significant predictors of higher scores on the Generalized Problematic Internet Use Scale (GPIUS).
- Players with larger numbers of in-game social supports reported spending more time playing MMORPGs.
- Fewer supportive face-to-face relationships were also linked to higher GPIUS scores.
- The model tested fit the data well across two independent samples of players.
- Findings indicate that psychological and social well-being may be better reflected in MMORPG usage metrics than in hours played.
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