Prevalence and Interpersonal Correlates of Internet Gaming Disorders among Chinese Adolescents

Jan 23, 2020International journal of environmental research and public health

How Common Internet Gaming Problems Are Among Chinese Teens and Their Social Links

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Abstract

13.0% of surveyed adolescents exhibited Internet gaming disorders ().

  • Gender, city, single-parent family status, family socio-economic status, and mother's education level are associated with IGD risk.
  • and negative interpersonal events, such as physical or verbal abuse by parents and teachers, correlate with IGD.
  • Peer and online bullying also show significant associations with IGD among adolescents.
  • The findings suggest interpersonal risk factors may play a role in the development of IGD.

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Key numbers

346 of 2666
Prevalence of
13.0% of surveyed adolescents were classified with .
23.6%
Higher in Single-Parent Families
23.6% prevalence in single-parent families vs. 11.8% in two-parent families.
17.5% vs. 7.9%
Male vs. Female Prevalence
17.5% of male adolescents vs. 7.9% of female adolescents had .

Full Text

What this is

  • This research examines the prevalence and interpersonal correlates of Internet gaming disorders () among Chinese adolescents.
  • A survey of 2666 first-year middle school students in Shanghai and Xi'an assessed , parental control, abuse, and social support.
  • Findings reveal that 13.0% of participants were classified with , with significant associations to various interpersonal factors.

Essence

  • The study found that 13.0% of Chinese adolescents exhibit Internet gaming disorders, influenced by interpersonal factors such as parental control and bullying.

Key takeaways

  • Adolescents from single-parent families showed a higher prevalence of at 23.6% compared to 11.8% in two-parent families.
  • and abuse, teacher verbal abuse, and peer bullying were identified as significant risk factors for .
  • Positive relationships and social support from parents and peers were protective against the development of .

Caveats

  • The cross-sectional design limits the ability to determine causal relationships between interpersonal factors and .
  • Convenient school selection may affect the representativeness of the sample, limiting generalization to broader populations.
  • Self-reported data may introduce bias, as responses reflect personal perceptions rather than objective measures.

Definitions

  • Internet Gaming Disorder (IGD): A condition characterized by excessive and compulsive use of internet games, leading to significant impairment or distress.
  • Parental Psychological Control: A parenting style that intrudes on a child's emotional and psychological development, often through guilt induction or love withdrawal.

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