Protocol for a Randomized Controlled Trial to Enhance Executive Function via Brief Mindfulness Training in Individuals with Internet Gaming Disorder

Apr 1, 2025PloS one

Improving Thinking Skills with Short Mindfulness Training in People with Internet Gaming Disorder

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Abstract

A total of 82 individuals with (IGD) will be assessed for executive function impairments.

  • Individuals with IGD may experience deficits in the three subcomponents of executive function: inhibition, updating, and shifting.
  • interventions are suggested to improve in those with IGD, though the effectiveness is yet to be confirmed.
  • Participants will be divided into intervention and control groups, with the intervention group undergoing a 7-day mindfulness training program.
  • Outcomes will be measured through various methods, including EEG data, behavioral metrics, and self-reported measures.
  • The study aims to explore the neural mechanisms underlying the efficacy of mindfulness interventions on executive function in IGD.

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Key numbers

122
Participant Count
Total participants planned for the trial, including and non-addicted gamers.
7 days
Intervention Duration
Duration of the training program for participants.

Full Text

What this is

  • This research investigates the effectiveness of brief training on improving in individuals with ().
  • is linked to significant emotional distress and cognitive impairments, particularly in like inhibition, updating, and shifting.
  • The study will recruit 122 participants, including 82 diagnosed with and 40 non-addicted gamers, to assess the impact of over a week-long intervention.

Essence

  • Brief training aims to enhance in individuals with , potentially alleviating addiction symptoms and improving cognitive control.

Key takeaways

  • interventions could improve , which are often impaired in individuals with . This study specifically targets three components: inhibition, updating, and shifting.
  • The trial will utilize a randomized controlled design, comparing outcomes between participants receiving training and those undergoing progressive muscle relaxation.
  • The findings may provide insights into effective treatment strategies for , addressing both cognitive dysfunctions and emotional regulation.

Caveats

  • The study may face challenges in establishing a fully double-blind design due to the nature of interventions and participant interactions.
  • Self-reported measures of gaming behavior could introduce bias, affecting the reliability of findings related to severity.

Definitions

  • Internet Gaming Disorder (IGD): A condition characterized by excessive gaming behavior leading to significant impairment or distress.
  • Executive Functions: Cognitive processes including inhibition, updating, and shifting that are crucial for goal-directed behavior.
  • Mindfulness: A mental practice focusing on present-moment awareness and acceptance of thoughts and feelings.

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