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Abstract
Internet gaming disorder (IGD) affects 3% of the global population and lacks a definitive treatment.
- IGD arises not as a primary disorder but as a response to emotional stressors.
- Alternative activities may be effective in alleviating negative emotions associated with IGD.
- The concept of self-medication is extended by integrating it with cognitive behavioral therapy and mindfulness.
- A new program, mindfulness-based cognitive therapy-game (MBCT-G), is proposed to explore healthier coping mechanisms through gaming.
- MBCT-G focuses on the processes of response and reward, which are typically overlooked in standard treatments.
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