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How thinking about thinking links depression and Internet gaming disorder over time
Updated
Abstract
Depression consistently predicted (IGD) tendency in a study involving 1,243 Chinese undergraduate student gamers.
- Negative significantly predicted both depression and IGD tendency.
- Two mediation paths were identified: negative metacognitions leading to depression, which then led to IGD tendency, and vice versa.
- The study found no evidence that IGD tendency predicted depression.
- Negative metacognitions had a stronger prospective effect on depression and IGD tendency than positive metacognitions.
Simplified
Key numbers
1,243
Participants
Total number of Chinese undergraduate student gamers at baseline (Wave 1).
57%
Female Participants
Percentage of female participants among the total sample at Wave 1.
19.3%
Moderate Depression
Percentage of participants identified as moderately depressed at Wave 1.