Prospective Association Between Online Game Use and Risk of Internet Gaming Disorder in Korea: 12-Month Follow-up Results From the iCURE Study

Mar 14, 2022Asia-Pacific journal of public health

Online Game Use and Risk of Internet Gaming Disorder Over 12 Months in Korea

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Abstract

The incidence rate ratio (IRR) of Internet gaming disorder (IGD) risk was 2.54 for adolescents who increased their gaming time.

  • Increased daily gaming time is associated with a higher risk of IGD.
  • A consistent higher gaming time also correlates with an elevated IGD risk, with an IRR of 2.38 compared to lower gaming time.
  • Increased frequency of gaming days per week is linked to an even greater IGD risk, with an IRR of 3.76.
  • Maintaining gaming time to no more than 1.5 hours per day and gaming frequency to 4 days per week may help reduce IGD risk.
  • The study evaluated 1318 adolescent online game users over a 12-month period.

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