Full text is available at the source.
Online Game Use and Risk of Internet Gaming Disorder Over 12 Months in Korea
Updated
Abstract
The incidence rate ratio (IRR) of Internet gaming disorder (IGD) risk was 2.54 for adolescents who increased their gaming time.
- Increased daily gaming time is associated with a higher risk of IGD.
- A consistent higher gaming time also correlates with an elevated IGD risk, with an IRR of 2.38 compared to lower gaming time.
- Increased frequency of gaming days per week is linked to an even greater IGD risk, with an IRR of 3.76.
- Maintaining gaming time to no more than 1.5 hours per day and gaming frequency to 4 days per week may help reduce IGD risk.
- The study evaluated 1318 adolescent online game users over a 12-month period.
Simplified