Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents

Dec 22, 2023International journal of environmental research and public health

Video Game Playing and Internet Gaming Disorder in Young Teenagers

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Abstract

Approximately 75% of adolescents aged 12 to 16 engage in video gaming activities.

  • Males represent the majority of young video game players in this age group.
  • Participants typically play action genre games for over three days each week, with males playing more frequently than females.
  • Higher gaming frequency is associated with increased (IGD) scores, especially in females.
  • Adolescents prefer using game consoles (males) and mobile phones (females) and often play alone at home.
  • Factors such as the gaming device, online mode, company while playing, and gaming location influence IGD scores.

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Key numbers

1516 of 2020
Proportion of adolescents playing video games
Percentage of students engaging in video gaming activities
9.36 h
Average hours of gaming per week
Average gaming time for males
4.03 h
Average hours of gaming per week
Average gaming time for females

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What this is

  • This research profiles video game playing (VGP) behaviors among young adolescents in Madrid, aged 12 to 16.
  • It examines the prevalence of () and factors influencing gaming habits.
  • The study finds that approximately 75% of adolescents engage in VGP, with significant gender differences in gaming frequency and preferences.

Essence

  • About 75% of young adolescents play video games, with males playing more frequently and showing higher scores than females. The study identifies key gaming preferences and behaviors that may indicate risk for .

Key takeaways

  • Approximately 1516 adolescents participated, with 75% reporting video game engagement, predominantly males (96.6% vs. 51.2% females).
  • Males averaged 9.36 hours of gaming per week, while females averaged 4.03 hours, indicating a significant gender disparity in gaming habits.
  • Higher gaming frequency correlates with increased scores, especially among females, suggesting a need for targeted interventions.

Caveats

  • The study relies on self-reported data, which may not accurately reflect actual gaming behaviors.
  • Findings are specific to a Spanish context, limiting generalizability to other regions or cultures.

Definitions

  • Internet Gaming Disorder (IGD): A pattern of excessive and prolonged Internet gaming resulting in cognitive and behavioral symptoms, akin to substance use disorders.

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