Représentations des risques associés à l’usage des jeux vidéo chez les jeunes adolescents : une étude exploratoire pour aider à penser la prévention

Jun 10, 2017Archives de pediatrie : organe officiel de la Societe francaise de pediatrie

Young teens' negative views of gaming risks to guide prevention efforts

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Abstract

Among 434 adolescents, 8.8% were classified as problematic gamers (PGs), with a significant majority being boys.

  • Most participants reported spending an average of 2 hours per day playing video games and 4 hours per day on the Internet.
  • PGs had a significantly higher number of screens at home compared to nonproblematic gamers (NPGs).
  • The types of video games most associated with problematic use were role-play games and first-person shooters.
  • Girls reported more negative consequences from gaming than boys, including issues with eating, sleep, vision, conflicts with parents, time management, and school investment.
  • Common reasons for Internet gaming disorder (IGD) included poor academic performance, lack of friends, low self-confidence, and family problems.
  • Adolescents expressed awareness of the potential impact of gaming on physical and mental health, but less so on their relationships with school and family.

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Full Text

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