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The relationships between positive/negative metacognitions and Internet gaming disorder among Chinese adult gamers: Cross-sectional and longitudinal evidence
How positive and negative beliefs about thinking relate to Internet gaming disorder in Chinese adult gamers over time
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Abstract
Data from 409 adult gamers indicated that the short-form Metacognitions about Online Gaming Scale (MOGS) demonstrates satisfactory validity and reliability.
- The MOGS includes two factors: negative and positive gaming-specific metacognitions.
- Negative metacognitions are linked to higher vulnerability to developing Internet gaming disorder (IGD) over time.
- IGD can also influence and increase negative metacognitions six months later.
- Positive metacognitions showed a significant prospective effect from IGD.
- The findings suggest a cycle of negative metacognitions and IGD among adult gamers.
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