We canβt show the full text here under this license. Use the link below to read it at the source.
Beyond the screen: a social cognitive theory perspective on gender, online gaming, and social well-being in Jordan
How Gender Relates to Online Gaming and Social Well-Being in Jordan from a Social Thinking Perspective
AI simplified
Abstract
52.9% of adolescents in Jordan are at risk for or have (IGD).
- Males spend more time gaming and prefer competitive games, while females tend to favor fashion and dress games.
- Daily gaming hours, viewing gaming as harmful, and having poor social relationships are key predictors of higher IGD scores.
- Higher IGD scores are associated with increased exposure to social bullying.
- Gender did not significantly predict IGD or social bullying in the final analysis.
AI simplified
Key numbers
52.9%
Prevalence of
Proportion of adolescents at risk for or having .
3.4 hours
Daily gaming hours by gender
Average daily gaming hours for males.
2.8 hours
Daily gaming hours by gender
Average daily gaming hours for females.