Journal of behavioral addictions

Patterns and predictors of internet gaming disorder in Chinese teens and its long-term effects on mental health

Updated

Abstract

A cohort of 16,833 adolescents revealed four distinct trajectories of (IGD), with 73.0% categorized as Low-Risk Stable.

  • Four IGD trajectories were identified: High-Risk Decreasing, Moderate-Risk Stable, Moderate-Risk Increasing, and Low-Risk Stable.
  • Factors such as age, gaming time, anxiety, sleep problems, conduct issues, hyperactivity, and low prosocial behavior were linked to worsening IGD symptoms.
  • The Moderate-Risk Increasing group exhibited significantly higher risks for negative mental health outcomes compared to the Low-Risk Stable group at the final assessment.
  • The High-Risk Decreasing group showed minimal differences in mental health outcomes compared to the Low-Risk Stable group after adjusting for initial characteristics.

Simplified

Key numbers

4.5%
Prevalence of Trajectories
Proportion of adolescents in the High-Risk Decreasing trajectory.
14.65
Elevated Odds for Depression
Adjusted Odds Ratio for depression in the Moderate-Risk Increasing trajectory vs. Low-Risk Stable.
14.80
Elevated Odds for Anxiety
Adjusted Odds Ratio for anxiety in the Moderate-Risk Increasing trajectory vs. Low-Risk Stable.

Full Text

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