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Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
Patterns and predictors of internet gaming disorder in Chinese teens and its long-term effects on mental health
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Abstract
A cohort of 16,833 adolescents revealed four distinct trajectories of (IGD), with 73.0% categorized as Low-Risk Stable.
- Four IGD trajectories were identified: High-Risk Decreasing, Moderate-Risk Stable, Moderate-Risk Increasing, and Low-Risk Stable.
- Factors such as age, gaming time, anxiety, sleep problems, conduct issues, hyperactivity, and low prosocial behavior were linked to worsening IGD symptoms.
- The Moderate-Risk Increasing group exhibited significantly higher risks for negative mental health outcomes compared to the Low-Risk Stable group at the final assessment.
- The High-Risk Decreasing group showed minimal differences in mental health outcomes compared to the Low-Risk Stable group after adjusting for initial characteristics.
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Key numbers
4.5%
Prevalence of Trajectories
Proportion of adolescents in the High-Risk Decreasing trajectory.
14.65
Elevated Odds for Depression
Adjusted Odds Ratio for depression in the Moderate-Risk Increasing trajectory vs. Low-Risk Stable.
14.80
Elevated Odds for Anxiety
Adjusted Odds Ratio for anxiety in the Moderate-Risk Increasing trajectory vs. Low-Risk Stable.