Symptoms of internet gaming disorder among male college students in Nanchong, China

Feb 23, 2022BMC psychiatry

Signs of Internet Gaming Disorder in Male College Students in Nanchong, China

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Abstract

The estimated presence of symptoms of (IGD) among male college students was 11.6%.

  • The most commonly reported symptoms of IGD included escapism, continuation, and preoccupation.
  • Significant associations were found between IGD and factors such as general monthly expenditure, , and .
  • Depressive symptoms and family support remained significant factors related to IGD after adjusting for background variables.
  • Family and peer support may reduce the impact of depressive symptoms on the likelihood of experiencing IGD.

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Key numbers

294 of 2533
Prevalence of Symptoms
Identified as having symptoms of based on DSM-5 criteria.
4.770
Increased Risk of with
Adjusted odds ratio for high risk in relation to .
0.424
Protective Effect of
Adjusted odds ratio indicating the protective effect of .

Full Text

What this is

  • This study evaluates symptoms of () among 2533 male college students in Nanchong, China.
  • It examines associations between , , and .
  • Findings indicate that 11.6% of participants reported clinically significant symptoms, highlighting a public health concern.

Essence

  • 11.6% of male college students in Nanchong reported symptoms of (). are a significant risk factor, while serve as protective factors.

Key takeaways

  • 11.6% of participants exhibited symptoms of , suggesting it is a considerable issue among male college students in Nanchong. The most frequently reported symptoms included escapism, continuation, and preoccupation.
  • significantly increase the likelihood of . Students with moderate to high risk were more likely to exhibit symptoms, with adjusted odds ratios of 2.670 and 4.770, respectively.
  • significantly reduce the risk of . Higher levels of support were associated with lower odds of , indicating the importance of social relationships in mitigating mental health issues.

Caveats

  • The study's cross-sectional design limits the ability to establish causality between , family support, and . Additionally, data were self-reported, which may introduce bias.
  • The sample was drawn from a single city, limiting the generalizability of the findings to other regions. The focus on male students may also overlook the experiences of female students.

Definitions

  • Internet Gaming Disorder (IGD): Excessive internet use for gaming, leading to significant impairment or distress over at least one year.
  • Depressive symptoms: Negative emotional experiences often resulting from adverse life events, commonly assessed using standardized scales.
  • Family and peer support: Emotional and instrumental assistance from family and friends that contributes to mental well-being.

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