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Development and validation of the resource loss due to reduction in gaming time scale among adolescent internet gamers in China
Measuring how reducing gaming time causes resource loss in Chinese teenage internet gamers
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Abstract
The prevalence of internet gaming disorder (IGD) among secondary school students is 10.9%.
- A majority of students (74.2%) intended to reduce their gaming time.
- A new scale to assess personal and interpersonal resource losses due to reduced gaming time was developed.
- Exploratory and confirmatory analyses confirmed a two-factor model for the scale.
- The scale demonstrated satisfactory internal consistency and concurrent validity, but notable floor effects were present.
- These findings support the Conservation of Resource (COR) theory in the context of internet gaming.
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