Addictive behaviors

Measuring how reducing gaming time causes resource loss in Chinese teenage internet gamers

Updated

Abstract

The prevalence of internet gaming disorder (IGD) among secondary school students is 10.9%.

  • A majority of students (74.2%) intended to reduce their gaming time.
  • A new scale to assess personal and interpersonal resource losses due to reduced gaming time was developed.
  • Exploratory and confirmatory analyses confirmed a two-factor model for the scale.
  • The scale demonstrated satisfactory internal consistency and concurrent validity, but notable floor effects were present.
  • These findings support the Conservation of Resource (COR) theory in the context of internet gaming.

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Full Text

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Funding

Competing interests

Declaration of Competing Interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.
PubMed

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